![]() This can lead to entirely new styles of play and new styles of map design. In game map editors will usually give the player the ability to manipulate the map in all three dimensions. Other map editors, such as Far Cry 2's, give the player much more freedom in allowing them to have free control over the terrain and to create different environments ranging from sparse deserts to dense jungles to crowded cities packed with objects. If we look for example at Halo 3's Forge map editor, the player is unable to edit any of the existing geometry on the maps, and must make due with the provided objects to create new works. Other limits that arise typically stem from the ability to manipulate the actual geometry of the levels. Typically in game map editors will not offer the player the ability to design new objects, weapons or vehicles in order to reduce the complexity and preserve the integrity of the original game. The easiest way to see this is the actual object palette that the player has to work with. Often, in an effort to reduce complexity, map makers will limit that amount of actual creation that the player will have to do. Before this can happen the player must analyze the tools that the in game map editor offers. The player from there must have some concept of the map they wish to make, and some idea of how that map is to look. Typically map editors will offer players the suite of objects, weapons, and vehicles that are included in the game to be used in whatever methods they desire. More importantly in-game map editors are designed for the average game player to be able to manipulate and utilize so there is a much smaller learning curve than those map editors out of game that usually involve some form of programming. Hence the name, the in-game map editors will be included on disk or with whatever package the game ships, thereby increasing distribution off the bat. The key difference, as mentioned above, between and in-game map editor and a map editor outside of the game is the usability. There are many different methodologies to editing maps and creating maps, some of which will be addressed later. ![]() ![]() This statement encompasses more than it might initially seem. Map editors quite simply allow the user to edit maps. ![]()
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