![]() ![]() You begin by getting a message from Lt Samuel Plinter, a USC Commander in Uranus sector with your patrol assignment.įly there and talk to him to begin the plot. Otherwise, you have to complete the bridging mission to access it The Terran Plot begins immediately if you begin as the Terran Defender. Issues regarding the unmodded game, if you have a problem with a modded game you are requested to post in the Scripts and Modding forum. As this is a Vanilla forum and a repository for information and It is possible that they may introduce problems with the plot. V0.9.As one of the original plotlines, only very early versions of the game have appreciable bugs. V0.9.2.01 minor edits & corrections on Wiki page only V0.9.2 Minor edits & layout changes for the Wiki Minor mods made added some explanations added some colour v0.91.12 Added trick for some TP lightbulb missions - needs more data Minor mods to some other sections (build, fight) v0.9.1.2 This is v0.9.2. If you fail a mission you lose more rep (than if you’d cancelled) if a mission fails due to circumstances beyond your control (eg target destroyed before you got to them but within time limit) I believe the rep loss is similar to cancelling M5, M4, M3, M8 - f = 05 Ecells per gate travelledĮvery time you cancel a mission, you lose race rep with the mission giver (employer).(For completeness I’ll add that jumps to Aldrin, HUB & Ka’ahk sectors always take 12 jumps worth of fuel (eg an M6 can jump from anywhere to HUB using 120 Ecells) before connection by jumpgates) Note that size of sector makes no difference to fuel consumption: all you want is the total number of gates bypassed. G = number of gates traversed by the shortest route (look at your universe map). ‘ Board’ always means a marine boarding party is required (eg TM, M6 or up) to capture while is still piloted: if there's no pilot the ship can be easily capped (captured) as above however see later for why you may not wish to always choose this methodĪlways remember a JD (jumpdrive) uses f + (f * g) fuel per jump, whereį = amount of fuel required for 1 jump, used as per ship type.This also applies to any other /pilotless/ ship, including up to M7x class later on ‘ Cap’ (capture) means an M3/4/5/8/TS/TP pilot has bailed, & you can claim it as your property (usually requiring a brief EVA process).The resulting empty ship may hang around in the sector forever provided it’s not rammed to death by another ship/object or caught up in a missile or similar AoE (area of effect) blast until capped: no hostiles will /actively/ bother it while it's unclaimed (though in-flight missiles locked on target prior to the bail event may damage/destroy it).The ex-pilot may still be nearby if you care to pick them up for further use (CLSS & suitable cargo space required!), otherwise they'll their way (slowly) to the nearest friendly (to them) station ![]()
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